*Fast Show reference #2 .. - "This week, I'll be mostly drinking vinaigrette"*
*Phonejacker reference #1 .. - "The names Terry Tibbs - if ya wanna car, ya gimme a call... Goodnight, Godbless, Much Love"*
*Phonejacker reference #1 .. - "The names Terry Tibbs - if ya wanna car, ya gimme a call... Goodnight, Godbless, Much Love"*
Right-eo then,the postings over the coming weeks will alternate between each of the three months, basically, so this week is the Gravestone/Memorial thingumabob, next week will be either the Bunch of Roses or the Guinness Glass (whichever inspires me first - READ AS: whichever looks the best with the least amount of effort!)
Basically, the side pillars are made up of a number of small boxes lined up vertically and horizontally, the top plinth is just another rectangle placed on top and the center slab is fitted neatly between all three. Once I converted the central slab into an editable Poly, I selected the single face of it and tried the 'indent' modifier, which I felt gave it both a sense of 3-dimensional realism and a solid and faceted texture-mapped base to work from later on...
Now it gets a bit hit and miss...
From there, because I had the sense to make the pillars each be constructed from 6 separate 'stones', I could manipulate each one accordingly. In truth, all that happened was me selecting the bevel modifier and using it on the forward-facing faces of each of the pillar stones. Funnily enough, I wasn't even trying to alter anything in particular, and they ended up as the image shows without too much input on my part
I then, perhaps getting a bit overexcited, selected the forward-facing face again, went to the bevel modifier once more and proceeded to pull out the flat surface of the face and manipulate it so that it became a pyramid protruding out from the existing..protrusions!
The gravestone, by now, was beginning to look ever-so-slightly Gothic, but no matter, because I knew that the spirit of All Hallows Eve was there to be captured in this one static image (Note To Self: Must add in atmospheric effects like fog and that!)
Now it gets a bit hit and miss...
From there, because I had the sense to make the pillars each be constructed from 6 separate 'stones', I could manipulate each one accordingly. In truth, all that happened was me selecting the bevel modifier and using it on the forward-facing faces of each of the pillar stones. Funnily enough, I wasn't even trying to alter anything in particular, and they ended up as the image shows without too much input on my part
I then, perhaps getting a bit overexcited, selected the forward-facing face again, went to the bevel modifier once more and proceeded to pull out the flat surface of the face and manipulate it so that it became a pyramid protruding out from the existing..protrusions!
The gravestone, by now, was beginning to look ever-so-slightly Gothic, but no matter, because I knew that the spirit of All Hallows Eve was there to be captured in this one static image (Note To Self: Must add in atmospheric effects like fog and that!)
Even so, I needed to add a greater sense of depth in each section of this centerpiece
What I did end up doing was making sure one pillar was just what I was looking for - even though it doesn't show up too well on the image, I not only selected the faces of the extruded pyramid and then indented them all together to enhance their forms, I also modified the horizontal plinth with the indent tool to make a good space to add in some semi-integrated text at a later date
With the main structure of the gravestone all in place, I thought about adjusting some textures to temporarily put in place before I get all my ideas finalized
I found a suitable grey concrete texture preset, which I then modified by increasing the bump-mapping and then taking in down to sub level categories by applying it in a box form, so to avoid stretching and distortion of the overall textures integrity
Luckily, it worked out well and now I should be set up to develop further ideas for this scene, including how I will add in a believable dirt mound and graveyard floor (using hillocks and grassy knolls to add realism - its the key word in all of this, y'know!)
What I did end up doing was making sure one pillar was just what I was looking for - even though it doesn't show up too well on the image, I not only selected the faces of the extruded pyramid and then indented them all together to enhance their forms, I also modified the horizontal plinth with the indent tool to make a good space to add in some semi-integrated text at a later date
With the main structure of the gravestone all in place, I thought about adjusting some textures to temporarily put in place before I get all my ideas finalized
I found a suitable grey concrete texture preset, which I then modified by increasing the bump-mapping and then taking in down to sub level categories by applying it in a box form, so to avoid stretching and distortion of the overall textures integrity
Luckily, it worked out well and now I should be set up to develop further ideas for this scene, including how I will add in a believable dirt mound and graveyard floor (using hillocks and grassy knolls to add realism - its the key word in all of this, y'know!)
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