I hereby discovered how difficult it is to just apply one texture. The trouble is that I have had to achieve a sense of realism and true-form from the most irregular sources - but, for this instance, to get the leaf texture, I had to find a top-down leaf view and crop the image, as the image shows
Having saved this as a BMP, I then carried on into materials editor and imported the image into the 'diffuse colour' channel
The image below-right shows the settings that were applied
When the material appeared as it has in this example, I was very pleased to see that at least the leaves were not needing to have the UVW map - unlike the stem and thorns (more on that story later!)
All I needed to do to make it was by increasing the specular level and a medium grade of glossiness
I then moved onto adding textures to the stem.
With this again, I grabbed a full-size rose image from the web, and basically carried on the method as I have done all through this project - get an image, crop it, save as a BMP
I needed to use the anisotropic map, however, to get the anisotropy and orientation values that allowed me to achieve the material values I wanted.
It wasn't working first of all, until I upped the diffuse level value to 250, then it became very detailed, with plenty of shadow and highlight detailing
^This image demonstrates one of the last Photoshopped images I created. I found the heart-and-arrow as a basic image on the Internet through an image search and I decided it needed a more personal touch, so off it went to Photoshop as I created two extra layers of text in the symbolised red tonal palette. The settings for the Map in the Material Library are also shown^
Well, I will be posting my last one tomorrow, as I convinced myself that there wasn't much I could do with any of the images now, given the tight timescale that this project has used throughout. To give fair notice, the post will include the three final images and a brief evaluation that covers all the positives and negatives of each, y'know, just so i can assure myself that this project was carried out to the best of my abilities - and that is all can be asked of us...
NOTE: No, I do not know why Blogger has insisted on applying the Italics for the complete post, not just for the opening and closing paragraphs, specially since I cannot deselect it...whatever next!!
Having saved this as a BMP, I then carried on into materials editor and imported the image into the 'diffuse colour' channel
The image below-right shows the settings that were applied
When the material appeared as it has in this example, I was very pleased to see that at least the leaves were not needing to have the UVW map - unlike the stem and thorns (more on that story later!)
All I needed to do to make it was by increasing the specular level and a medium grade of glossiness
I then moved onto adding textures to the stem.
With this again, I grabbed a full-size rose image from the web, and basically carried on the method as I have done all through this project - get an image, crop it, save as a BMP
I needed to use the anisotropic map, however, to get the anisotropy and orientation values that allowed me to achieve the material values I wanted.
It wasn't working first of all, until I upped the diffuse level value to 250, then it became very detailed, with plenty of shadow and highlight detailing
I then needed to UVW map the stem, because the material wasn't adhering itself to the cylindrical form correctly. Therefore, I decided to use the 'shrink-wrap' mapping parameter, with a U tile value of 7.5, a V tile of 3.5 and a W tile of 1.0
By doing this step, the stem then gained a slim reflective layer as you rotated it - a definite bonus when rendering for the final image!
And so, I began on the petals and adjusting their vertices's so that they took the form of a raggedy, uneven rose petal, each one unique.
I attempted to use a 'complete stack selection', but the program would not batch adjust the objects, even though I had named them as a single instance label
*The blue pointers give you the handles to pull and deform the sections you select*
^The image above gives you some idea of how this 'vertex-manipulation' process affected the petals^
^Above image shows the settings with which I created the texture for the thorns which, yes its true, they are actually blood red^
Once I had completed the rose to a standard I was happy with, I then, as the image shows, cloned the object as 'copy', firstly a group of two, then four to get all eight on screen.
Now that there were eight separate instances of the original rose object, I was initially having trouble with moving each of them without altering the form of another. So I decided it was in my best interests to 'Group' each one - being that I don't have the need to alter the original design any more, I can fully mobilize each one, with no fear of accidentally moving a thorn or petal, for example
What I was going to need to do, in order to order them in the correct positioning for further adjustment, shown in the image is an example of almost regimental alignment and this then gives me a almost neutral basis on which I can then decide the final presentation of them on the surface I have chosen.
^ The first step was to position each rose as a single 'Group' instance as if it were resting on a solid surface, and so, after drawing out a simple 'plane', I could get an idea of what could be plausible on this surface (so I began to position the roses as such...)^
^ Due to the even number of roses I had on-screen, I thought upon setting down a two rows of four, with the eighth rose nestling somewhere on top (this image shows this method at the early stages with a mixture of the 'Rotate' tool and 'Move' tool to get each one to appear as though its stem is resting on t'other one^
Once I had the roses in position (e.g. laying on top of each other, with the leaves and stems all settled in a realistic manner, with nothing looking too "obviously- manipulated"!), I began to put the finishing touches to the image, as it were
I decided to add a piece of ribbon (oddly, the program chose pink as I drew the line out which was ideally thought out!) and extrude in to the value of 0.35, with only a single segment, with capping at both start and end
I knew that I could then add on a little trinket or another item associated with a Valentines gift, but I decided that I could throw in one more technique that, even though small, was well worth adding in to increase realism for this scene.
The idea came to me once the 'Boolean' option was displayed on their screen - if I could make a hole onto which the piece of ribbon could fall into, I could almost make a little gift tag or small card that usually comes with these delivery of roses on Valentines Day
And, so I lined up the end of the ribbon just as it began to curve over itself with the top centre of the tag, drew out a sphere (the equivalent size of a standard ball-bearing) which I then moved into the position you see in the image
I selected the tag with the 'Move' tool and then the 'Boolean' setting under the 'Compound Objects' option, and where it asked to "Pick Operand B", I selected the sphere, which then removed material away from the tag exactly in the place where the sphere was previous.
^Shown above is the lighting source that was chosen to give the image and very atmospheric ambiance to it - I was thinking in terms of a candlelit dinner when choosing the 'Spotlight' option, with a 'Target Directional Light' as the modifier, and I also chose to turn 'Shadows' on as an option, with the rose heads and gift tag very much the centerpiece of the image^
By doing this step, the stem then gained a slim reflective layer as you rotated it - a definite bonus when rendering for the final image!
And so, I began on the petals and adjusting their vertices's so that they took the form of a raggedy, uneven rose petal, each one unique.
I attempted to use a 'complete stack selection', but the program would not batch adjust the objects, even though I had named them as a single instance label
*The blue pointers give you the handles to pull and deform the sections you select*
^The image above gives you some idea of how this 'vertex-manipulation' process affected the petals^
^Above image shows the settings with which I created the texture for the thorns which, yes its true, they are actually blood red^
Once I had completed the rose to a standard I was happy with, I then, as the image shows, cloned the object as 'copy', firstly a group of two, then four to get all eight on screen.
Now that there were eight separate instances of the original rose object, I was initially having trouble with moving each of them without altering the form of another. So I decided it was in my best interests to 'Group' each one - being that I don't have the need to alter the original design any more, I can fully mobilize each one, with no fear of accidentally moving a thorn or petal, for example
What I was going to need to do, in order to order them in the correct positioning for further adjustment, shown in the image is an example of almost regimental alignment and this then gives me a almost neutral basis on which I can then decide the final presentation of them on the surface I have chosen.
^ The first step was to position each rose as a single 'Group' instance as if it were resting on a solid surface, and so, after drawing out a simple 'plane', I could get an idea of what could be plausible on this surface (so I began to position the roses as such...)^
^ Due to the even number of roses I had on-screen, I thought upon setting down a two rows of four, with the eighth rose nestling somewhere on top (this image shows this method at the early stages with a mixture of the 'Rotate' tool and 'Move' tool to get each one to appear as though its stem is resting on t'other one^
Once I had the roses in position (e.g. laying on top of each other, with the leaves and stems all settled in a realistic manner, with nothing looking too "obviously- manipulated"!), I began to put the finishing touches to the image, as it were
I decided to add a piece of ribbon (oddly, the program chose pink as I drew the line out which was ideally thought out!) and extrude in to the value of 0.35, with only a single segment, with capping at both start and end
I knew that I could then add on a little trinket or another item associated with a Valentines gift, but I decided that I could throw in one more technique that, even though small, was well worth adding in to increase realism for this scene.
The idea came to me once the 'Boolean' option was displayed on their screen - if I could make a hole onto which the piece of ribbon could fall into, I could almost make a little gift tag or small card that usually comes with these delivery of roses on Valentines Day
And, so I lined up the end of the ribbon just as it began to curve over itself with the top centre of the tag, drew out a sphere (the equivalent size of a standard ball-bearing) which I then moved into the position you see in the image
I selected the tag with the 'Move' tool and then the 'Boolean' setting under the 'Compound Objects' option, and where it asked to "Pick Operand B", I selected the sphere, which then removed material away from the tag exactly in the place where the sphere was previous.
^Shown above is the lighting source that was chosen to give the image and very atmospheric ambiance to it - I was thinking in terms of a candlelit dinner when choosing the 'Spotlight' option, with a 'Target Directional Light' as the modifier, and I also chose to turn 'Shadows' on as an option, with the rose heads and gift tag very much the centerpiece of the image^
Well, I will be posting my last one tomorrow, as I convinced myself that there wasn't much I could do with any of the images now, given the tight timescale that this project has used throughout. To give fair notice, the post will include the three final images and a brief evaluation that covers all the positives and negatives of each, y'know, just so i can assure myself that this project was carried out to the best of my abilities - and that is all can be asked of us...
NOTE: No, I do not know why Blogger has insisted on applying the Italics for the complete post, not just for the opening and closing paragraphs, specially since I cannot deselect it...whatever next!!
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