
The green line in front of Si shows the new 'path_constraint' that I added for him to be following towards the position of the 'board

All that would be needed was for his arms to carry out a smooth motion of back and forth along the t-shirt(as the image shows,the body properties are also in place)

Having arranged the items that would be in the scene to the positions where I wanted them, I then adjusted the view in 'Perspective' to get an idea of where the camera would be relative to the height and room-position using the slow zoom inwards towards Si. To the right of the image, the outside of the model is visible, showing up black in the render - I needed to fill that 'dead-space'


Note the outside now has the decent scenic view that the camera will hold as it pans towards Si^

For the lounge's camera path, I thought it most efficient to 'clone' the original kitchen path and alter the vertices to fit in with the planned route around the lounge
By keeping the 'Vertex_Type' as 'linear', I was able to move vertex simultaneously, thus keeping a smooth path for the camera for follow without any sudden alterations

Using the 'Cropping/Placement' tool, I removed any excess background to the side and above the lettering, necessary to produce the next image below


I needed to make sure the whole item was set up because once Max had begun 'Create_Animation', there was no option to undo
The image here shows how the shirt hangs over the edge of the 'board exactly as I had set it up to

The situation meant that constraints I had come across in the design of Si and the subsequent arrangement of his bones and furniture in his home would now cause a few issues that I would have to work around
The main problem that I could account for was that the timing of the iron's rising, falling and general motion around the table was confined to the ultimate reach of Si's arms, as shown in this image

An action I wasn't prepared for and certainly caused a little frustration when attempting to select said bones in the midst of all the other objects that I couldn't lock either (this would mean hiding and unhiding each unselected item by name!)

I did cringe a handful of times when assessing how Si's body material would contort itself to cope with the manoeuvres taking place with his arms and fingers
I had planned a basic set-piece whereby the iron would be picked up, shifted to the second arm, pushed away and brought towards Si again, only to then be placed onto its rear end as the camera would sweep over the 'board and reveal the logo on the shirt...

Making each grip onto the objects and how that would cause them to react was also tough to keep constant throughout this process^


Disconcerting though it was, I had to leave the object-based side of the animation alone to make time for the camera set-up
As with the washing up Ident and what I had planned for the cleaning Ident likewise, the camera would begin at the archway into the lounge and sweep around the room, making sure to take in all the space-age furniture that had so many weeks spent on it for sheer originality, and then slowly pan towards Si
This image shows that exact point in the animation, around 200 frames in

Also of note was the view out of the entrance archway where I attempted to maintain similar use of exterior features as had been used for the 'Washing-Up Ident', the 'moon-landing' shot capturing the Sci-Fi detail and persona of the channel in a nutshell perhaps...


I did discover that, by leaving on 'Auto_Key', any adjustments made to the vertices's of the 'Camera_path' by elevating or lengthening it would actually change form as the animation progress, effectively giving the camera the ability to follow an advancing path without any constraints with a path being too short or not focusing on the necessary area^

Happy as I am to be finished with two Idents, I will have doubts about all three involving timings as too fast or slow, which I can hopefully rectify in Premiere which allows me to alter the speed/duration (by a percentage scale), which could then mean I will achieve my targets timescales of between 10 and 15 seconds, thereby including all music and sound effects without having to cut them too short or extend them otherwise...
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