
This image is an example of when I was trying to modify the existing bones that I had created the week previous.
I refer to the position Si was in in which, when I attempted to select a bone connected to the end of his flipper/tentacle, that section of his body would cave-in on itself (not the most elegant thing for an animation to include, that's for sure!)
Unfortunately, no matter what I did, this method wasn't working...

This still didn't create the desired effect and, when the window shown in the image on the left was on screen when my lecturer was there, I was told that because I had specified some of the bones to be instances of another, that meant Max was trying to move them in tandem, to which I was then advised to re-bone...


The only trouble is that due to their being a set of six bones for six tentacles, there are thirty-six bones to worry about when I need to commit to future alterations!^

Luckily they moved as I expected them to, both with rotation and positioning, the 'nub' connected to the outer edge for subtle movement and the bone directly inside the fin moves it for use when I attach Si to the 'Automate_Path' for any movement he may have around his environment^

The bones themselves were, in the process, renamed and assigned their designated positions for future reference, his hands and arms needing four separate bones in the end - upper, lower, and the two finger bones^
As I am posting this in week 9 technically, by the end of this week I would have finished all the interior furniture and lighting situations. The final touches will be made to his abode, and then the Idents begin in earnest... PS I have also gathered the background music for each Ident, as well some suitable noise effects for Si and his housework!
No comments:
Post a Comment