
In order to create the sink, I would need a shape which would realistically hold water competently.
Under 'Extended_Primitives' there was the 'RingWave' option and I decided to alter some of the default settings of it to see what happened - this image shows when I specified 'no-growth' on the 'RingWave_Timing' setting and selected 'Outer_Edge_Breakup', increasing the crawl time and width flux so that the pinnacle of the shape pinched inwards as shown

At this stage, I was inherently worried that, as I had tried with a couple of the 'Extended_Primitives' before, this object may not 'Boolean' properly when I want to add on the Transparent texture for the water in the 'bowl'

Note: By Right_Clicking on the 'Move' icon, it brings up this window shown here which is primarily for when an object's location details need to be copied down^

I needed a draining board for the plates to go on (well, for one of them to stay on, the 'Sci-Fi' one will slip off anyway!)
By creating a box and, making sure there were 10 width segments , applying the lattice modifier formed this object shown here
The lattice modifier generated the exact struts I wanted for a real space-age looking cutlery/utensil drainer - especially in the chrome finish...

As before with the 'Move' icon, by 'Right_Clicking' the 'Rotate' icon, I can accurately adjust the individual digits on the X, Y and Z co-ordinates, as well as the shapes dimensions (by which you can see that the drainer is now shorter, but taller)
At this stage, I had also tried to Boolean the sink, but as I feared, the shape just kept taking on the properties/textures of the worktops!

The cylinder is very thin, as I wanted to be able to use the 'Bend' modifier without it inverting itself and so messing up the UVW Map application. I have selected it by the vertices shown here

By selecting half of the cylinders vertices, I was able to apply the 'Bend' modifier to only one half of the cylinder, shown here
Bent on the 'Y' axis, at an angle of 3.5 and a direction of -122.5, the image shows how the plate looks on one side
I now need to figure out how to apply this to the other side without re-setting the figures


I knew there would still be some slight tiling issues (as Max's adjustments only work to two decimal places!), but I was going to consider tampering with the 'Blur_Offset' so that there would an almost double-outline of the text
Firstly, but adjusting the angle of the texture, I was able to centre the image and get a result as shown top-left (the mirrored look didn't work...)

I reached this point where I became slightly confused, as the image shows. Whatever I was adjusting with the material on-screen, the rendered version didn't show anything remotely similar to whats on the scene!
So, I decided to reapply the UVW Map and carry on with the Blur(Offset) The scaled tiling needed to be mirrored for this part and with 'Blur' set at 0.2 and the 'Offset' at 0.5, I changed the textures alignment to the 'X' co-ord.
The U and V tiles were at 1.1 and needed to be 'flipped'

Now that I'd done away with the original sink idea, I decided to just add in a cylinder, taper it and apply the transparent material from there. All it needed was to be integrated into the worktop and have minor adjustments the 'taper' settings. Again, the 'Move Transform Type_In' window helped to make fine adjustments to the position of the sink before applying the texture




As shown in the image on the right, the light in the corner throws a generous glow across the sink area, but still retains the shadows and doesn't damaged the reflective qualities of the water
Especially, the wall on which the light is attached is actually detailed where the panels have highlights along the edges too!

No comments:
Post a Comment