Finally, Iv made a start on all three images. Luckily, this Valentines-related object is only really going to cause some problems at the start of its inception...
Having carried out some research beforehand on other such Max users creating many types of flora and fauna, I decided it was best to keep the initial styling simple and to get the key parts of the rose sorted before I adjusted too many things that weren't necessary at that particular moment in time.
As the image shows, the stem is a slimmed-down cylinder, which has had the bend and curve modifiers added onto it, thus creating a fairly realistic looking stem.
The leaf was a spline with about six POR's, which meant I could again use the bend and warp mods to pull in downwards at its head for added realism.
The leaf was a spline with about six POR's, which meant I could again use the bend and warp mods to pull in downwards at its head for added realism.
Once i was relatively happy with the shape of
the first leaf, I then went to the hierarchy tab, adjusted the pivot point to the rear of the leaf,
nearest the stem, cloned it as an instance and then
rotated the leaf so that the cloned leaf was at a
ninety degree angle to its parent object.
The next step, the Id planned anyway, was to
begin creating the rose head, but I was inadvertently
putting it off, perhaps because I wasn't too sure
how to even start the origins of its shape, let
alone initiate a believable multi-layered effect
for it.
the first leaf, I then went to the hierarchy tab, adjusted the pivot point to the rear of the leaf,
nearest the stem, cloned it as an instance and then
rotated the leaf so that the cloned leaf was at a
ninety degree angle to its parent object.
The next step, the Id planned anyway, was to
begin creating the rose head, but I was inadvertently
putting it off, perhaps because I wasn't too sure
how to even start the origins of its shape, let
alone initiate a believable multi-layered effect
for it.
I thought it might be a sensible idea
to try out creating a series of thorns
that would be part of the stems
of roses in reality.
That was basically a cone, which then had a distort and skew
modifier applied to its x axis, so that
gave it the slanted-slice effect.
to try out creating a series of thorns
that would be part of the stems
of roses in reality.
That was basically a cone, which then had a distort and skew
modifier applied to its x axis, so that
gave it the slanted-slice effect.
It was time to bite the metaphorical bullet, and get on with, admittedly, the most unappetising aspect of this complete design - the rose head.
I knew that I would need to create only, excluding the centre 'stamen' (here created with a spline, which was modded along the y axis to give it that tubular form), three separate petals designs with the spline tool, because having looked at images of roses, it is quite clear that the petals gradually 'fan-out' almost to ninety degrees, with a few leaves underneath the rose head itself.
Having centered the central 'stamen', I moved onto the first set of petals.
Again lathing a almost spherical line with around five POR's, I added the bend tool. As the image shows, it was adjusted to fifty degrees, with a null direction.
The bend axis of y also meant that one side was able to rise upwards along that set axial point, without the other end moving too far downwards.
Also, with the inclusion of this first inner petal now set, it was going to be cloned, as an instance first of all before altering them to a straight copy, with each further alteration affecting them as one.
NOTE: The styling will mistakenly take the rose to look like a tulip for the next week, and that will be the case until all three petals are created, and then its a case of altering each ones vertices...probably!
I knew that I would need to create only, excluding the centre 'stamen' (here created with a spline, which was modded along the y axis to give it that tubular form), three separate petals designs with the spline tool, because having looked at images of roses, it is quite clear that the petals gradually 'fan-out' almost to ninety degrees, with a few leaves underneath the rose head itself.
Having centered the central 'stamen', I moved onto the first set of petals.
Again lathing a almost spherical line with around five POR's, I added the bend tool. As the image shows, it was adjusted to fifty degrees, with a null direction.
The bend axis of y also meant that one side was able to rise upwards along that set axial point, without the other end moving too far downwards.
Also, with the inclusion of this first inner petal now set, it was going to be cloned, as an instance first of all before altering them to a straight copy, with each further alteration affecting them as one.
NOTE: The styling will mistakenly take the rose to look like a tulip for the next week, and that will be the case until all three petals are created, and then its a case of altering each ones vertices...probably!
1 comment:
Roses are red
Violets are blue
I told you how to do that
So... er... 'whoo'...
;)
Looking forward to seeing the finished result. If all else fails, say the flowers were GM, thus allowing you to make your own version of a rose
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