This week I found out that to make this scene as realistic and believable as possible, I would need to use the Environment and Effects facility - supposedly a great way to add in the all important ground-fog and perhaps environment image for the background too. I selected the most appropriate effect (volume fog) and I was able to adjust many settings, including density, step size and even down to the noise types and thresholds
I also added in an image of a moonlit sky which I could then use as an environmental effect. By selecting an omni light and turning shadows on, I could then place the light in the position of the crescent moon, thus creating a believable lighting setup
As the image also shows, as well as a shadow cast in front of the gravestone itself, I had also adjusted the fogs positioning so that it looks more realistic and that it could be having a tangible effect on the ground. But, I'm still not happy with that ground texture - its very poorly presented!
^The finished article, with the tonalities and application techniques as I mentioned above being portrayed here also^
^Evidence of my texture applied, along with my dozen or so other materials in the library, all textures that can be modified in a way that will suit their usage^
Yes, is pretty much complete..now, its a case of finalizing the environment map I have in store for such an occasion and then angling the camera at just the right elevation for a nice dramatic shot..well, that's the plan, anyways
As the image also shows, as well as a shadow cast in front of the gravestone itself, I had also adjusted the fogs positioning so that it looks more realistic and that it could be having a tangible effect on the ground. But, I'm still not happy with that ground texture - its very poorly presented!
^An update of the current image when its rendered - happy about the dying shrub branches and 'stone textures/ not happy about the lack of environmental effects, background or the ground texture.^
And so, due to my negative attitude towards the textures on the surface plane, I decided to do something about it.
So, off to Photoshop I went to construct my own muddy, disheveled and generally unkempt landscape.
I chose two relevant colours - a mossy green and dark umber brown which then were applied using a feathery, randomized almost staccato-in-application brush at 30px size. This took a little while to achieve the desired effect, but it as definitely worth it in the end. After applying the two tones with no real order, I then applied a very dark green, almost black which the same brush, but at around 150px or so for an uneven and disordered appearance
So, off to Photoshop I went to construct my own muddy, disheveled and generally unkempt landscape.
I chose two relevant colours - a mossy green and dark umber brown which then were applied using a feathery, randomized almost staccato-in-application brush at 30px size. This took a little while to achieve the desired effect, but it as definitely worth it in the end. After applying the two tones with no real order, I then applied a very dark green, almost black which the same brush, but at around 150px or so for an uneven and disordered appearance
^Evidence of my texture applied, along with my dozen or so other materials in the library, all textures that can be modified in a way that will suit their usage^
Yes, is pretty much complete..now, its a case of finalizing the environment map I have in store for such an occasion and then angling the camera at just the right elevation for a nice dramatic shot..well, that's the plan, anyways
1 comment:
I really like how this is turning out so far. That gravestone is impressive!
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